Jun 30, 2012

ArtTalk 06/12: Antony Gormley






Stephen C. Levinson talks with Antony Gormley about Horizon Field in the Deichtorhallen Hamburg.

Jun 5, 2012

MCI 06/12: Mensch-Computer-Interaktion



Mensch-Computer-Interaktion – Ein interdisziplinärer Bachelor-Studiengang an der Universität Hamburg. Vortrag von Prof. Dr. Christopher Habel am 5. Juni 2012

00.000_habel_2012-06-05_18-15.mp3
Webcast mit Folien auf lecture2go

Jun 4, 2012

UXR 06/12: Adaption to Create Flexible Content for Mobile Devices



For years, we've been telling designers: the web is not print. You can't have pixel-perfect layouts. You can't determine how your site will look in every browser, on every platform, on every device. We taught designers to cede control, think in systems, embrace web standards. So why are we still letting content authors plan for where their content will "live" on a web page? Why do we give in when they demand a WYSIWYG text editor that works "just like Microsoft Word"? Worst of all, why do we waste time and money creating and recreating content instead of planning for content reuse? What worked for the desktop web simply won't work for mobile. As our design and development processes evolve, our content workflow has to keep up. Karen will talk about how we have to adapt to creating more flexible content.

For more than 15 years Karen McGrane has helped create more usable digital products through the power of user experience design and content strategy. Today, as Managing Partner at Bond Art + Science, she develops web strategies and interaction designs for publishers, financial services firms, and healthcare companies. Prior to starting Bond, Karen helped build the User Experience practice at Razorfish, hired as the very first Information Architect and leaving as the VP and National Lead for UX.
Karen says: Here’s some better links for that talk:


UXR 06/12: The 7 Deadly Myths of Mobile



A set of persistent myths are driving the development of mobile experiences that frustrate more than delight. "Info snacking." "The distracted, rushed mobile user." Those behaviors don't always, or even usually, exist, yet too often we design solely for those contexts, creating mobile apps as lite versions of their desktop counterparts. Instead, mobile apps should almost always do MORE than their desktop counterparts. Josh Clark explains the difficult craft of designing simple interfaces for complex mobile apps, sharing techniques for future-friendly mobile efforts and, along the way, debunking seven stubborn mobile myths.

Josh Clark is the founder of Global Moxie. Josh is a designer specializing in mobile design strategy and user experience. He is a regular speaker at international technology conferences, sharing his insights about mobile strategy and designing for phones, tablets, and other emerging devices.