Feb 21, 2010

RSE10-09: Rebooting

Thomas Madsen-Mygdal: Closing Keynote about Rebooting i see things, i design things, i start things, i invest in things, i bring people together around things.
http://raumschiffer.de/media/2010/rebooting.html

RSE10-08: Interaction 10

Birgit Geiberger: Die Interaction10 war die Jahreskonferenz der Interaction Design Association (IxDA), die Anfang Februar in Savannah, Georgia stattfand. Birgit Geiberger berichtet von ihren Eindrücken und Highlights der Konferenz.

http://raumschiffer.de/media/2010/interaction10.html

RSE10-07: iPhone Fingerpainting

Benjamin Rabe: Even though it's key, to me it's not the mobility of fingerpainting alone that kicked in: it's the way creation and reception contracts and thus shortens my learning cycle to a degree that I've never experienced before. It's like I'm speeding through art-land with no police on my heels. [trotzdem deutsch]
http://raumschiffer.de/media/2010/fingerpainting.html

RSE10-05: Bewegende Pixel oder "Lars von Trier meets Schillerstraße"

Daniel Schäfer: Die Erwartungshaltung beim Bewegtbild im Web ist inzwischen Full-Screen HD. Und interaktiv darf es auch gerne sein! Nur fehlt es bisher an überzeugenden Beispielen, dies sowohl dramaturgisch als auch technisch angemessen umzusetzen. Bisher. Und so berichtet Daniel Schäfer über die Zukunft der bewegten Bilder in Raum und Zeit und Netz.

http://raumschiffer.de/2010/programm.html#rse105

RSE10-04: Transmutation




Kars Alfrink: The talk’s title refers to alchemists’ quest to turn lead into gold, which sometimes feels similar to what we’re trying to do with pervasive games in public urban places.1 To summarize: I start by talking about the fact that games are essentially useless, and that this means applied game design should look for useful results in second order effects. I argue that the contribution of urban games lies primarily in the increased diversity of use of our streets, which is a good thing in itself. I talk about the care designers need to take with the games they deploy, since not everyone is looking to play and we should respect that. Playing games is a voluntary thing by definition. Towards the end I go into different strategies for using games to increase systemic awareness using several games as examples. I wrap up with a look at reward systems we commonly find in games like Foursquare, which now serves as templates for a lot of work in this area. I feel that this leads people away from what game design is about in the first place: creating interesting activities.

http://raumschiffer.de/media/2010/transmutation.html

RSE10-03: We’re All Jedi – Reinventing the Internet




Ali Jelveh: I believe it is time to recognize that we are indeed all jedi. We are the ones building the very foundations of this new digital age, and as such we have enormous powers at our hands. I believe it is time we use these powers to free people from their burdens. One of these burdens is our dependency on ISPs for our very essential need to communicate with our peers. We believe the technology is ripe to change that.

http://raumschiffer.de/media/2010/protonet.html

RSE10-02: The Web Is The Message – Music & The Web




Christian Jung. In einem neuen Medium werden zunächst die alten Medien nachgebildet, ehe sich eine eigene Formensprache entwickelt. Besonders schwierig scheint das derzeit für Musiker zu sein, wie deren mögliche und unmögliche Selbstdarstellungen in sozialen Netzwerken belegen. Wenn es aber gelingt, kann eine ganz neue Beziehung zwischen Künstler und Community abseits der etablierten Musikindustrie entstehen. Christian Jung is web professional, consultant and designer; self-marketing for musicians who want to try new ways besides the mainstream.

http://raumschiffer.de/media/2010/music.html

RSE10-01: Blaue Murmel - Spaceship Earth




Matthias Müller-Prove: In den 1960er Jahren fragte Steward Brand, warum es bislang kein Photo der ganzen Erde gäbe. Die Bilder, die dann von den Apollo-Missionen aufgenommen wurden, führten zu einem fundamentalen Perspektivwechsel, indem sie unser kleines blaues Raumschiff Erde im schwarzen Weltall zeigten.

http://raumschiffer.de/media/2010/spaceshipearth.html